![]() You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. ![]() Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) So I made my own, which I'm sharing here if anyone else would find something like this useful: Unfortunately, it looks like Unity doesn't automagically recognize the new MonoBehaviours that (I think) should've been loaded into the current context, since I get a whole bunch of errors (one for each bit of the prefab, each reading: The referenced script on this Behaviour (Game Object 'foo') is missing. Custom MonoBehaviour types also are In order to extract these assets, well be using a tool. ![]() (The tools/script I found I couldn't get to work) Im using Unity Playground Unity Assets Bundle Extractor. I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
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